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Since it wasn’t mentioned yet: https://openrct2.io/
Epic Pinball was another game that I recall was written in assembly. When your old 286 struggled to run games at a decent framerate, Epic Pinball would run in a smooth 75fps or whatever you set your CRT monitor to.
Have you seen the insane complexity of modern CPUs? Ain’t no one hand coding that like a 6502 in 1985.
Even if one did, say using x86, it would still just be interpreted by the CPU into the CPU’s native opcodes, as the legacy instruction sets are interpreted/translated.