I can definitely respect a limited approach. I personally don’t find any benefit from it. Anecdotally, I’ve become much more productive since switching from OOP style C++, to just straight C. I think a lot of that comes from the boilerplate and ceremony required to make it do the thing, but in C, you just do the thing.
I also think even using objects tends to encourage poorer design choices by thinking in terms of individual items (and their lifetimes) which is enforced by the constructor/destructor model. As opposed to thinking in terms of groups of items which leads to simpler and safer code.
@tiramichu
It’s this mentality that shows you aren’t mediocre. Simplicity requires more skill, not less.
@mesamunefire
Yup. They made it to the other side of the bell curve meme. Most developers have an OOP phase until they learn that it’s utter bullshit.
@jason
I do like being able to easily bundle properties and functions together. I think objects are useful if kept in their simplest form.
Though I think some would argue that not using inheritance and interfaces and such precludes it from really counting as OOP
I can definitely respect a limited approach. I personally don’t find any benefit from it. Anecdotally, I’ve become much more productive since switching from OOP style C++, to just straight C. I think a lot of that comes from the boilerplate and ceremony required to make it do the thing, but in C, you just do the thing.
I also think even using objects tends to encourage poorer design choices by thinking in terms of individual items (and their lifetimes) which is enforced by the constructor/destructor model. As opposed to thinking in terms of groups of items which leads to simpler and safer code.
Thats kind of you to say 😀