cross-posted from: https://programming.dev/post/35893414
Comments
Anti-cheat engines are now requiring users to have Secure Boot and a fTPM enabled in order to play online multiplayer games. Will this decrease the amount of cheating, or is it a futile attempt at curbing an ever-growing problem?
Interesting article on how secure boot functions. Thanks!
Agreed, a good article and I learned a lot from it. One thing I learned is that while secure boot and tpm are neat, I’m more confident than ever that they are just overkill and unnecessary for an average user.
Whether intentional or not - they DO get in the way of using other OSs or bootable flash drives like ventoy. Either by by malicious intent, accidental non signing or delayed signing, or just general complexity of coordinating signing everything with all the manufacturers.
It’s just a lot of hoopla for…. What?
Anti cheating? There’s been cheaters in online gaming forever and that will never change. Give me the option to make friends and play private games with them and I don’t care who cheats.
Security? I mean I guess…. but “don’t boot shady crap and make sure you’re downloading the right stuff” goes pretty far.
I dunno - secure boot and tpm are the first things I turn off and I’m not interested in using software that insists I turn them on. The juice ain’t worth the squeeze.
It does seem a bit overkill especially for home desktop use. I think with laptops an argument could be made that there may be some benefit even for home users.
But for gaming anti-cheat specifically, it’s definitely overkill.