cross-posted from: https://programming.dev/post/35893414

Comments

Anti-cheat engines are now requiring users to have Secure Boot and a fTPM enabled in order to play online multiplayer games. Will this decrease the amount of cheating, or is it a futile attempt at curbing an ever-growing problem?

    • moody@lemmings.world
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      12 hours ago

      You can often change your IP by rebooting your router. So the only way an IP ban can really work is when you start banning blocks of IPs, but that can hit other people who have no reason to be banned.

      VPNs also aren’t always slower, though they often are. They change the route your packets take, which could have fewer hops to get to their destination, or could have faster connections in some places compared to your standard route.

      • 4am@lemmy.zip
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        11 hours ago

        Also users behind large NAT gateways (colleges/dorms, apartment complexes with ISP contracts) or CGNAT (most mobile users including 5G hotspots which could be a primary internet connection for a household) will often appear to be behind one or a handful of IPs, and not only does blocking one block them all, but blocking a gateway IP that is part of a pool might not necessarily block the intended user at all. Also as was stated, it’s trivial to get a new IP either via VPN or, sometimes, resetting your modem.

        IP bans are often not effective.

      • bridgeenjoyer@sh.itjust.works
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        10 hours ago

        I figured it wasn’t feasible now. Darn. It sucks there’s no better option theyre offering other than kernel anti cheat which means gaming on linux will be dead again in 4 years