Im a console player so the background in the Skyrim clip looked impressive to me, but everything else looked really weird and boring even though it ‘technically’ looked better to me
Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful.
Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good.
In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That’s not “realistic lighting”, that’s a smear filter with extra steps.
Ehhhh. I saw the text (“The Real Deal” poster on the window in one comparison). There’s still some artifacting, which to me is a deal breaker, especially if I have to DLSS everything instead of selected items.
But I’m also not a game developer, so I don’t know if the modeling differences are worth the tradeoff for something that most people won’t see in motion.
Digital Foundry are gushing over how amazing this is. https://www.digitalfoundry.net/features/nvidias-new-dlss-5-brings-photo-realistic-lighting-to-rtx-50-series
It looks impressive and bad at the same time to me
Impressively bad.
Im a console player so the background in the Skyrim clip looked impressive to me, but everything else looked really weird and boring even though it ‘technically’ looked better to me
Yeah sure it looks more “real” but you are losing so much expression and you are making the image look like it was badly photoshopped.
I think half of their comparison screenshots look flatout worse with DLSS 5
How is the removal of shadows considered to be better lighting in any way?
Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful.
Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good.
In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That’s not “realistic lighting”, that’s a smear filter with extra steps.
Could you give me a link to that?
It’s in the digital foundry video above at 5:30.
Thanks
Ehhhh. I saw the text (“The Real Deal” poster on the window in one comparison). There’s still some artifacting, which to me is a deal breaker, especially if I have to DLSS everything instead of selected items.
But I’m also not a game developer, so I don’t know if the modeling differences are worth the tradeoff for something that most people won’t see in motion.