pewpew@feddit.it to Lemmy Shitpost@lemmy.world · 3 days agoFixed it.feddit.itimagemessage-square69linkfedilinkarrow-up1407arrow-down112file-text
arrow-up1395arrow-down1imageFixed it.feddit.itpewpew@feddit.it to Lemmy Shitpost@lemmy.world · 3 days agomessage-square69linkfedilinkfile-text
Original article: https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/
minus-squarePrunebutt@slrpnk.netlinkfedilinkarrow-up12·edit-23 days agoThis video has a neat showcase of what’s going on here. So-called “AI” adds detail where there should be none, which makes the faces look like worn-out, but polished leather.
minus-squareYourMomsTrashman@lemmy.worldlinkfedilinkarrow-up2·1 day agoThe examples they’ve shown are so static, I really want to see how the ‘invented details’ warp or phase in and out on fast motion scenes.
This video has a neat showcase of what’s going on here. So-called “AI” adds detail where there should be none, which makes the faces look like worn-out, but polished leather.
The examples they’ve shown are so static, I really want to see how the ‘invented details’ warp or phase in and out on fast motion scenes.