• Pennomi@lemmy.world
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      1 day ago

      Starlink has much better latency than most satellites, but still 10 to 50 times as much as fiber.

        • Cocodapuf@lemmy.world
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          1 day ago

          Uh, how often are you using the Internet to connect to a computer in your home town? Maybe 5% of the time?

          I’ve never used Starlink, but with a basic understanding of geography and optics, I’m going to bet that in most scenarios the latency difference between Starlink and fiber is negligible, sometimes even being faster on Starlink, depending on the situation.

          That said, I’m not suggesting Starlink is a realistic replacement for fiber, just that latency isn’t the big issue. (It has other serious issues)

            • Cocodapuf@lemmy.world
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              18 hours ago

              Ok, so actual question, How useful are CDN endpoints these days with https everywhere? Because most encrypted content is unique to a single web user, caching isn’t super useful. Also you can’t cache live content like video calls or online games. I’d imagine the percentage of cacheable content is actually fairly low these days. But like I said, I don’t actually know the answer to this, i’d be curious to hear your take.

              Edit: it’s weird to get down votes for a question.

              • randompasta@lemmy.today
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                22 hours ago

                HTTPS / TLS has little to do with it. Don’t think of the endpoint as a cache between you and the origin. The DNS name given to the endpoint is the origin from your browser’s perspective. How content gets cached on the backend is irrelevant to the browser. Live video that someone else in your area is also watching is cacheable. Images to load a page, very cacheable. The personal stuff is mostly HTML specific to you but that’s quite small.

                • The_Decryptor@aussie.zone
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                  1 day ago

                  Browsers partition the cache by “origin” now though, so while it can cache HTTPS content, it can’t effectively cache shared content (It’ll store multiple independent copies).

                  So Youtube still works fine, but Google Fonts is pointless now.

                  Edit: Oh yeah, and any form of shared JavaScript/CSS/etc. CDN is now also useless and should be avoided, but that’s always been the case.

                  • Cocodapuf@lemmy.world
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                    22 hours ago

                    Yeah, this is the point I was getting at, encrypted content tends to be personalized to individual users, not always I guess. But yeah, I’m not sure how much is left.

          • Anivia@feddit.org
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            1 day ago

            I live near DE-CIX and have fiber. So a decent chunk of web services I use is available with a latency of under 5ms. And everything else hosted in a European datacenter with under 20ms.

            So almost all of my internet traffic has a lower latency than starlink has under ideal conditions

        • ubergeek@lemmy.today
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          18 hours ago

          On fiber, while I don’t play that game, I’ve never seen a ping longer than 10-13msecs.

          • FauxLiving@lemmy.world
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            18 hours ago

            The point is, unless you’re playing some hyper competitive game where a 30ms difference in reaction time is noticeable (this is less than 1 frame in a fighting game, for example) Starlink works perfectly well. Lower numbers are better, but for games you only need to compare that number to human reaction times (150-200ms) to see that both are small values less than the reaction time of any person.

            Previous satellite Internet using satellites in geosynchronous orbit had 1500ms latency, for comparison.

            • Anivia@feddit.org
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              2 hours ago

              where a 30ms difference in reaction time is noticeable (this is less than 1 frame in a fighting game, for example)

              You have some pretty bad understanding of how netcode works if you think a 30ms ping in an online multi-player game means your game or input is delayed by 30ms. It’s a lot more complicated than that, and especially in games with bad netcode you will absolutely notice a difference between 10ms or 30ms ping

            • ubergeek@lemmy.today
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              16 hours ago

              Previous satellite Internet using satellites in geosynchronous orbit had 1500ms latency, for comparison.

              Yes, and are far more stable, not hyped, and are already at pretty much peak congestion. Starlink will get progressively worse, the more people use it. Right now, it’s over provisioned.

              The point is, unless you’re playing some hyper competitive game where a 30ms difference in reaction time is noticeable (

              Ever try a voice call with 30ms of latency?

              • FauxLiving@lemmy.world
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                6 hours ago

                Yes, and are far more stable, not hyped, and are already at pretty much peak congestion. Starlink will get progressively worse, the more people use it. Right now, it’s over provisioned.

                They were not more stable. Any occlusion, including thick clouds, would degrade the signal to being unusable. I used Hughsnet for years, then swapped to cellular (100ms+ latency) and finally to Starlink. Starlink is a pretty solid 100Mb/s, with low jitter, packet loss and latency.

                Ever try a voice call with 30ms of latency?

                Yeah, I use voice chat every day, it’s not noticeable.

        • Pennomi@lemmy.world
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          1 day ago

          Probably no. Your ping is abnormally high for fiber, I’d expect a sub 10ms ping for you.

          • paraphrand@lemmy.world
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            1 day ago

            That makes a lot of assumptions about what I am pinging, and the networking context.

            In my case I was quoting my average ping in VRChat.

            How can you quote 10-50 times higher and then tell me no when I calculate what that means for me?

            Is it because latency does not scale in that way?

            • Anivia@feddit.org
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              1 day ago

              Is it because latency does not scale in that way?

              Yes, your understanding is fundamentally flawed. Starlink adds a fixed latency on top, if you ping to a server was 2ms with fiber and 52ms with starlink, then your ping to a server that would be 100ms with fiber would be 150ms with starlink

            • corsicanguppy@lemmy.ca
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              1 day ago
              1. Run a traceroute like traceroute cnn com
              2. Kill that by ctrl-c at the third line.
              3. Ping that third IP address.

              Don’t try to ping UK.battle.net or your numbers will be skewed by everything in between.

              • paraphrand@lemmy.world
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                1 day ago

                About 5ms.

                Based on the various replies, it sounds like the poster I was originally replying to does not mean pings in any context.

                They just mean in this context. Along optimal routes. Right?

                • Cethin@lemmy.zip
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                  1 day ago

                  Of course they don’t mean in every case. Yeah, if you have to go halfway around the world from two addresses that are very far away from hubs, Starlink might be better. 99.99999% of the time this isn’t happening though and fiber will be better. There are situations for some people where it’s worth it. Fiber is better for the average case though, and it’s where money should be invested.

              • paraphrand@lemmy.world
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                1 day ago

                So you were only talking about when testing with ideal servers? Why is my example an exception? Are all games an exception?

                  • paraphrand@lemmy.world
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                    1 day ago

                    How condescending. I’m obviously not wise to networking stuff. That’s why I was asking questions.

            • xthexder@l.sw0.com
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              1 day ago

              You’re probably really far away from the VR Chat server. Try pinging Google or Cloudflare, which will tell you ping to the nearest datacenter (a rough estimate of ping caused by your local ISP).

              Based on their numbers, you could probably expect 50-100ms to Google, and then add an extra 90ms to get from there to your VR Chat server.

              My personal fiber connection gets under 2ms ping on Speedtest

                • xthexder@l.sw0.com
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                  1 day ago

                  That makes sense then. When people talk about their ISP ping, they’re usually talking about how long it takes to get out of the ISP’s network. So that 5ms Cloudflare ping is likely pretty close to what people would consider your internet’s ping.

                  Speedtest.net is a really common tool for measuring this, since it will automatically check where the closest server is. For your connection, any ping above 5ms you can probably assume is based on your physical distance to the server, or latency on the server’s end. I’m guessing Google doesn’t have a server quite as close to you as Cloudflare

                  • paraphrand@lemmy.world
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                    1 day ago

                    Thanks for the details! This makes sense now. I started asking questions because it seemed wild that the only ping I pay attention to, the one shown in a game I play, would be up to 4.5 seconds on starlink. I guess it would be ~250ms at the top of the range they quoted.

        • cmnybo@discuss.tchncs.de
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          1 day ago

          My average latency on Starlink over the past year is 32 ms. It varies throughout the day from around 20 to 40 ms.

          If you are getting 90ms on fiber, you are either pinging a server that’s a long ways away or something is very wrong.

          • paraphrand@lemmy.world
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            1 day ago

            If you look at the rest of the comments, you’ll see I was taking about my ping in a game. Not my shortest path to a nearby server.

    • Guidy@lemmy.world
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      1 day ago

      A subscription that somehow still manages to use surge pricing? I’m assuming that’s the next logical step.