Gabe doesn’t do a lot of interviews and mostly keeps out of the public eye. Elon Musk also had a lot of fans until he started running his mouth too much and revealing who he really is.
We already know a bit about Valve’s internal culture due to leaks and interviews, and it’s dysfunctional but in a completely different way from almost every other company.
Thanks to having a small headcount plus more money than God, Valve has zero (internal) pressure to release, and has embraced a culture of freedom where developers can work on whatever they want. This has led to tons of Valve projects getting 80% finished before being abandoned once they reach the final stages of development and are no longer fun to work on. Every release they’ve managed since Steam took off has been due to a few major players with the charisma to swing others to join their pet projects and stay for the long haul.
In a rarity for the field, I’m not aware of any toxicity issues in Valve’s workplace or a single complaint about Gabe himself. Those who’ve quit have nearly always said it’s because their passion project got canned due to it being so hard to get anything past the finish line. Other than that, employees seem to love working there (the massive paycheck probably helps too).
Gabe seems to be held in high regard, even though the internal structure he’s cultivated is such a mess. And I still prefer this clusterfuck of inefficiency to literally any other AAA developer.
Gabe doesn’t do a lot of interviews and mostly keeps out of the public eye. Elon Musk also had a lot of fans until he started running his mouth too much and revealing who he really is.
We already know a bit about Valve’s internal culture due to leaks and interviews, and it’s dysfunctional but in a completely different way from almost every other company.
Thanks to having a small headcount plus more money than God, Valve has zero (internal) pressure to release, and has embraced a culture of freedom where developers can work on whatever they want. This has led to tons of Valve projects getting 80% finished before being abandoned once they reach the final stages of development and are no longer fun to work on. Every release they’ve managed since Steam took off has been due to a few major players with the charisma to swing others to join their pet projects and stay for the long haul.
In a rarity for the field, I’m not aware of any toxicity issues in Valve’s workplace or a single complaint about Gabe himself. Those who’ve quit have nearly always said it’s because their passion project got canned due to it being so hard to get anything past the finish line. Other than that, employees seem to love working there (the massive paycheck probably helps too).
Gabe seems to be held in high regard, even though the internal structure he’s cultivated is such a mess. And I still prefer this clusterfuck of inefficiency to literally any other AAA developer.