Vaguely, because having 2 or 4 models that are static and always look good is actually a lot easier to design and test than a body that can be lots of sizes and shapes. Like, it’s more work to make an outfit 4 times than 1 time, but it’s also kinda easy work. Whereas making an outfit that can be any size and shape and still looks right and natural and doesn’t clip through itself, etc is harder.
But not impossible, so I agree if your game is going to have sliders anyway, and those sliders are going to allow extreme adjustments and not just “length of torso, circumference of boobs”, probably you’re going to have to take a lot of that into account anyway.
Even still, though, having a “bunch” of sliders can sometimes still not be enough to get from one body type to another. Like, the fact that you can’t start with the male body in most of these games and adjust your way to the female one, or vice versa, means there are properties that would need to be made adjustable that currently aren’t, in order to actually get you smoothly from one to the other.
Vaguely, because having 2 or 4 models that are static and always look good is actually a lot easier to design and test than a body that can be lots of sizes and shapes. Like, it’s more work to make an outfit 4 times than 1 time, but it’s also kinda easy work. Whereas making an outfit that can be any size and shape and still looks right and natural and doesn’t clip through itself, etc is harder.
But not impossible, so I agree if your game is going to have sliders anyway, and those sliders are going to allow extreme adjustments and not just “length of torso, circumference of boobs”, probably you’re going to have to take a lot of that into account anyway.
Even still, though, having a “bunch” of sliders can sometimes still not be enough to get from one body type to another. Like, the fact that you can’t start with the male body in most of these games and adjust your way to the female one, or vice versa, means there are properties that would need to be made adjustable that currently aren’t, in order to actually get you smoothly from one to the other.