Problem is becoming a platform where you cant just buy the game anymore. You can obtain a digital licence that they can revoke at any time. So it’s more rent the game. And the price is up. And they have interfered with the studio and development. Plus you also have to pay for gamepass to even launch the game you ‘paid’ for.
This feels like a setup so they can present, “cloud gaming” as a solution. That way they can sell cheap hardware and yearly subscriptions for consistent revenue.
Reminds me of the Sim City 4 launch. The game was always online. People couldn’t play it because their servers couldn’t handle the load. One hiccup in the connection or servers and you’re out of the game. It was single player but you couldn’t play on laptop on a train, or plane.
It’s a not good experience. And if things are like with Stradia you still have to buy the full game and pay the subscription for access. And because you’re paying a subscription, people try to get their money’s worth. That goes against the profit model that assumes you pay full price but only game a few hours per week. So companies start limiting hours per day, add premium tiers, that kind of thing. That’ll cause a lot of resistance, especially with the young crowd with no money but lots of time.
That’s also a problem, yes. DRM free is best. I’m extremely reluctant to pay for a game I can’t play offline as much as I want. (Barring MMOs and the like, I guess. Don’t play a lot of those, myself)
All the wealth is being concentrated in the hands of too few people. I’m not going to buy a $120 game when my salary is down, or I’m just laid off.
Problem is becoming a platform where you cant just buy the game anymore. You can obtain a digital licence that they can revoke at any time. So it’s more rent the game. And the price is up. And they have interfered with the studio and development. Plus you also have to pay for gamepass to even launch the game you ‘paid’ for.
This feels like a setup so they can present, “cloud gaming” as a solution. That way they can sell cheap hardware and yearly subscriptions for consistent revenue.
Reminds me of the Sim City 4 launch. The game was always online. People couldn’t play it because their servers couldn’t handle the load. One hiccup in the connection or servers and you’re out of the game. It was single player but you couldn’t play on laptop on a train, or plane.
It’s a not good experience. And if things are like with Stradia you still have to buy the full game and pay the subscription for access. And because you’re paying a subscription, people try to get their money’s worth. That goes against the profit model that assumes you pay full price but only game a few hours per week. So companies start limiting hours per day, add premium tiers, that kind of thing. That’ll cause a lot of resistance, especially with the young crowd with no money but lots of time.
I’m not In that category and don’t begrudge gaming funds…but I still resist as it’s a form of enshittification.
I’ve been expecting this for a whilst. It’s what they did for business users. Most office workers pretty much have a glorified tablet.
That’s also a problem, yes. DRM free is best. I’m extremely reluctant to pay for a game I can’t play offline as much as I want. (Barring MMOs and the like, I guess. Don’t play a lot of those, myself)