InterestingUsername@lemmy.ml to Greentext@sh.itjust.worksEnglish · 1 day agoIs this true?lemmy.mlimagemessage-square135linkfedilinkarrow-up1364arrow-down120
arrow-up1344arrow-down1imageIs this true?lemmy.mlInterestingUsername@lemmy.ml to Greentext@sh.itjust.worksEnglish · 1 day agomessage-square135linkfedilink
minus-squareI Cast Fist@programming.devlinkfedilinkarrow-up22·20 hours agoBeing able to fuck around can be fun. A linear Elder Scrolls (morrowind, oblivion, skyrim) would be boring
minus-squaremirshafie@europe.publinkfedilinkarrow-up11·18 hours agoGTA 3, Vice City, San Andreas. Morrowind, Oblivion, Fallout 3 (yes), New Vegas. Elden Ring. Subnautica. Try making San Andreas linear and you would instantly destroy one of the best games ever made.
minus-squarezaphod@sopuli.xyzlinkfedilinkarrow-up6·17 hours agoOn the other hand later GTAs didn’t embrace the open worlds for which the series is known. Once you start a mission the games turn extremely linear without giving the player options.
minus-squareP1nkman@lemmy.worldlinkfedilinkarrow-up4·14 hours agoVery true! I remember in GTA3, some missions could be done in different ways, if you already knew what would happen.
Being able to fuck around can be fun. A linear Elder Scrolls (morrowind, oblivion, skyrim) would be boring
GTA 3, Vice City, San Andreas. Morrowind, Oblivion, Fallout 3 (yes), New Vegas. Elden Ring. Subnautica.
Try making San Andreas linear and you would instantly destroy one of the best games ever made.
On the other hand later GTAs didn’t embrace the open worlds for which the series is known. Once you start a mission the games turn extremely linear without giving the player options.
Very true! I remember in GTA3, some missions could be done in different ways, if you already knew what would happen.