mycodesucks@lemmy.world to Lemmy Shitpost@lemmy.world · il y a 1 moisThrows grenade and runslemmy.worldimagemessage-square136linkfedilinkarrow-up1532arrow-down150file-text
arrow-up1482arrow-down1imageThrows grenade and runslemmy.worldmycodesucks@lemmy.world to Lemmy Shitpost@lemmy.world · il y a 1 moismessage-square136linkfedilinkfile-text
minus-squarephx@lemmy.worldlinkfedilinkarrow-up5·il y a 1 moisThere are a few episodes where various people mention putting a lot of time and wish into building holodeck sims. I’m guessing it’s more like having a futuristic version of Unity/UnrealE/etc, with a common asset pool and an AI assisted interface
minus-squaremojofrododojo@lemmy.worldlinkfedilinkEnglisharrow-up2·il y a 1 moisdon’t care. the future isn’t llms.
minus-squareDuamerthrax@lemmy.worldlinkfedilinkEnglisharrow-up1·il y a 1 moisFor budgetary reason, they’re never that outlandish or creative sets, but I really liked the irony of the Captain Proton being a reoccurring thing
There are a few episodes where various people mention putting a lot of time and wish into building holodeck sims. I’m guessing it’s more like having a futuristic version of Unity/UnrealE/etc, with a common asset pool and an AI assisted interface
don’t care. the future isn’t llms.
For budgetary reason, they’re never that outlandish or creative sets, but I really liked the irony of the Captain Proton being a reoccurring thing