Steam Next Fest is being flooded with thousands of low-effort games, while developers are becoming reluctant to share their work for fear of seeing it quickly cloned.
With all due respect, this is exactly what I am talking about.
I feel like Valve is trustworthy enough that most devs should be able to open-source their code to Valve.
Enforcing posting code source isn’t viable for many reasons. But one is that spammers are going to hide the vibecoding anyway; this would only catch relatively innocent coding assistants from earnest devs.
It wouldn’t catch anything malicious.
Then put a little thingie showing how many years a dev has existed (so people can put their AI-detector thinking caps on when they see a dev that’s existed for 3 months putting out a fully polished game).
And again, the point of spamming is to get eyeballs in front of customers. It doesn’t matter if 99% reject it as obvious garbage; if just a few people buy it on chance, it’s worth the minimal effort for the spammer, and it encourages other spammers to come.
…And that would be catastrophic to new devs, anyway. How is anyone new supposed to enter the space and publish their labor of love if everyone assumes new devs are malicious?
Sorry if this comes off as thorny, I feel like commenters here are contorting themselves to excuse a giant corporation.
This is Valve’s storefront. They make mountains of cash from it.
It is their job to filter spam, they need to spend money to do it, and they don’t want to. There is no way around it.
It’s not thorny to me, but then I’m used to polite disagreement where I’ve found many would turn hostile, so perhaps your padding at the end was a good plan - even if not necessary for me personally.
You raise good points, but it’s one of those “Don’t let the Perfect be the enemy of the Good” things. No system can catch 100% of these problems that you correctly point out. At least, none that I can imagine nor that you propose.
Right now, Valve is the “best” video game distributor - apart from maybe GoG. I hope GoG dethrones them as the only reasons Valve is “better” are Linux support and market dominance (ergo convenience), and perhaps the AI craze will be the wedge issue that GoG takes a firm stance against, at which point they’d be in a good spot to take over.
Unfortunately, I strongly suspect the vast majority of consumers simply do not care if a game was developed with AI.
All that to say: I agree they should be doing more, but I wouldn’t hold my breath.
Right now, Valve is the “best” video game distributor - apart from maybe GoG. I hope GoG dethrones them as the only reasons Valve is “better” are Linux support and market dominance (ergo convenience), and perhaps the AI craze will be the wedge issue that GoG takes a firm stance against, at which point they’d be in a good spot to take over.
Again, I emphasize: you are talking about this as if picking a team.
These are storefronts, run by corporations. I don’t care if Valve is percieved as “good” or not, I care about the current and future transactional services they will offer me, and how they will affect the market as a whole.
And this is bad. Its toxic for game devs, bad for me as a shopper, and unhealthy for the future of gaming.
Vavle do not deserve excuses and hand-waving just because one thinks they are a ‘lesser evil’ in some other context; every service should get criticized a-la-carte. They are not people, they do not get passes.
The mindset of loyalty and “thrones” and “who is nicer” is exactly the sort of anthropomorphic mindset they want you in. Its the goal of advertising. They want you loyal to their storefront, so at some point, it becomes an irrational factor that influences your shopping choices… Hence this comment section.
All that to say: I agree they should be doing more, but I wouldn’t hold my breath.
Indeed.
But I’m not going to apologize for Valve in the same breath eather, and I am appaled so many commenters here are. They would be skewering them if this was some other strorefront doing the exact same thing.
With all due respect, this is exactly what I am talking about.
Enforcing posting code source isn’t viable for many reasons. But one is that spammers are going to hide the vibecoding anyway; this would only catch relatively innocent coding assistants from earnest devs.
It wouldn’t catch anything malicious.
And again, the point of spamming is to get eyeballs in front of customers. It doesn’t matter if 99% reject it as obvious garbage; if just a few people buy it on chance, it’s worth the minimal effort for the spammer, and it encourages other spammers to come.
…And that would be catastrophic to new devs, anyway. How is anyone new supposed to enter the space and publish their labor of love if everyone assumes new devs are malicious?
Sorry if this comes off as thorny, I feel like commenters here are contorting themselves to excuse a giant corporation.
This is Valve’s storefront. They make mountains of cash from it.
It is their job to filter spam, they need to spend money to do it, and they don’t want to. There is no way around it.
It’s not thorny to me, but then I’m used to polite disagreement where I’ve found many would turn hostile, so perhaps your padding at the end was a good plan - even if not necessary for me personally.
You raise good points, but it’s one of those “Don’t let the Perfect be the enemy of the Good” things. No system can catch 100% of these problems that you correctly point out. At least, none that I can imagine nor that you propose.
Right now, Valve is the “best” video game distributor - apart from maybe GoG. I hope GoG dethrones them as the only reasons Valve is “better” are Linux support and market dominance (ergo convenience), and perhaps the AI craze will be the wedge issue that GoG takes a firm stance against, at which point they’d be in a good spot to take over.
Unfortunately, I strongly suspect the vast majority of consumers simply do not care if a game was developed with AI.
All that to say: I agree they should be doing more, but I wouldn’t hold my breath.
Again, I emphasize: you are talking about this as if picking a team.
These are storefronts, run by corporations. I don’t care if Valve is percieved as “good” or not, I care about the current and future transactional services they will offer me, and how they will affect the market as a whole.
And this is bad. Its toxic for game devs, bad for me as a shopper, and unhealthy for the future of gaming.
Vavle do not deserve excuses and hand-waving just because one thinks they are a ‘lesser evil’ in some other context; every service should get criticized a-la-carte. They are not people, they do not get passes.
The mindset of loyalty and “thrones” and “who is nicer” is exactly the sort of anthropomorphic mindset they want you in. Its the goal of advertising. They want you loyal to their storefront, so at some point, it becomes an irrational factor that influences your shopping choices… Hence this comment section.
Indeed.
But I’m not going to apologize for Valve in the same breath eather, and I am appaled so many commenters here are. They would be skewering them if this was some other strorefront doing the exact same thing.