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And yet there are still issues with Steam having a de facto monopoly on game distribution that often get overlooked.
Steam’s standard revenue share model takes a 30% cut of all game sales, a figure that has become industry standard but is increasingly scrutinized. For a game priced at $20, developers only see $14 before accounting for taxes and other expenses. This split can have profound implications for indie studios operating on tight budgets.
But I guess I should listen to the guy that analyzes people’s mental health based on a four sentence internet post uninvited, right?
I think you don’t really mean these words and you are subconsciously projecting the feelings you feel towards your mother onto an unknown person on the Internet.
Here’s some cocain to calm your nerves.





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