

Since April 2022, Kickstarter employees have worked under a four-day, 32-hour workweek… During this time, Kickstarter experienced the most successful period in its 16-year history, hosting some of the biggest, most groundbreaking projects ever launched on the platform.
…
As we entered contract negotiations with management, we asked them to make the four-day, 32-hour workweek permanent—not as a pilot or a promise, but as policy. We also included flexible provisions that would allow management to temporarily return to a five-day work week in the event of true business need, ensuring creators and backers are fully supported throughout the week. They have refused and are determined to retain the ability to make us work 25% more hours for no additional compensation. In other words, they want the option to make us work more for free.
The report doesn’t clearly establish a link between paywalls and a drop in site visits (which I would have liked to see).
One of the un-paywalled sites lost traffic mostly due to changes in the Google algorithm.
Overall, it just seems like a regular update of the website traffic rankings, juiced up by a clickbait headline.