• douglasg14b@lemmy.world
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        4 days ago

        No, no, Godot for an analog clock widget is still worse.

        Both are terrible options, but one is definitely ill suited.

    • Rose@slrpnk.net
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      4 days ago

      I’m just trying to learn Godot and explore its potential for the multimedia stuff I previously did in Processing.

      Yeah, for a lot of stuff like that Godot is probably overkill, but on the other hand, Godot stuff can be built into self-contained packages while Processing, well, needs JRE and all that, so not optimal in all cases.