I’m just trying to learn Godot and explore its potential for the multimedia stuff I previously did in Processing.
Yeah, for a lot of stuff like that Godot is probably overkill, but on the other hand, Godot stuff can be built into self-contained packages while Processing, well, needs JRE and all that, so not optimal in all cases.
i love godot but it seems like such overkill for a clock lol
I will take it over react native.
No, no, Godot for an analog clock widget is still worse.
Both are terrible options, but one is definitely ill suited.
I’m just trying to learn Godot and explore its potential for the multimedia stuff I previously did in Processing.
Yeah, for a lot of stuff like that Godot is probably overkill, but on the other hand, Godot stuff can be built into self-contained packages while Processing, well, needs JRE and all that, so not optimal in all cases.