• zod000@lemmy.dbzer0.com
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        19 days ago

        It’s half the fun! Of course, historically, I always run out of steam by the time I get something going and get to making something playable.

        • ZILtoid1991@lemmy.world
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          17 days ago

          Engine developer here, the hardest part of developing engines is the tooling. That’s why Godot and Unity are where they’re today.

          • zod000@lemmy.dbzer0.com
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            17 days ago

            Oh, no doubt about that. I tend to make 2D games as my art skills are beyond embarrassing anyway so 2D map/terrain makers are much easier, quicker, and more fun (to me) to create.

    • ZILtoid1991@lemmy.world
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      19 days ago

      Or some of it’s alternatives.

      Shameless self-plug.

      (In progress to make the basic-IO part (iota) to be independent of the D runtime and GC, thus making it a good candidate for use with other languages with C or C++ interop)