Any orbit resulting from a collision will pass through that collision point unless there’s another collision to change it’s velocity again. The higher a collision sends an object, the more likely the “orbit” intersects with more atmosphere to cause drag, or it might even collide with the ground without drag.
Any orbit resulting from a collision will pass through that collision point unless there’s another collision to change it’s velocity again. The higher a collision sends an object, the more likely the “orbit” intersects with more atmosphere to cause drag, or it might even collide with the ground without drag.