Yeah game development is very weird like that. Want to render a vast photorealistic city at the multiple kilometre scale, yeah that’s easy we’ve known how to do that for decades. Want to have a character to pick something up, nah, obfuscate that shit, it’s too hard.
The other really difficult thing to model is liquids flowing into cups. You never see that done.
Yeah game development is very weird like that. Want to render a vast photorealistic city at the multiple kilometre scale, yeah that’s easy we’ve known how to do that for decades. Want to have a character to pick something up, nah, obfuscate that shit, it’s too hard.
The other really difficult thing to model is liquids flowing into cups. You never see that done.
Sure would be nice if liquid physics could run well in real time to be used in pretty games.