… This was the type of brand experience I’ve done a million times at different conferences and it was so surface level as to be barely notable, but the glasses are indeed very heavy. They didn’t hurt to wear on my big head for 10 minutes, but I couldn’t imagine wearing them much longer than that. The visuals didn’t make me dizzy or nauseous like some virtual reality glasses have, but the visuals and audio also weren’t that great, and the glasses are augmented reality rather than fully engrossed virtual reality. There were clipping issues and, again, the experience stopped if I even slightly turned my head away from a painting—it is hard to imagine these things working well in real life. I have tried other VR and AR demos. So many are like this. They all have problems even in highly controlled environments and barely do anything more than your phone can do, with the added bonus of being incredibly expensive, uncomfortable, and branding you as an asshole. It was hard to imagine trying these and not dunking on them and, indeed, what I thought would happen did come to pass.
This is to say nothing of the privacy concerns associated with shoving AI into a camera and pair of comically large display glasses. We have written repeatedly about these dangers and they are not worth delving back into in a Snap-specific context, because these glasses are so big, heavy, dorky, and expensive that it is impossible to fantasize a world in which anyone wears them.



slopview?