As you can see, there are rarely told about artifacts that are obvious coming from that frame-by-frame masking technology, especially flickery change of global lights, shadows, textures, LOD objects. Watching him playing it makes it nauseating. And even if he had twice the specs he have now, these crawling changes to the picture would be faster, but they won’t be any more consistent.

NVIDIA packed a lot of side-products to promote their hardware, and from all of them DLSS5 is their worst hill they will to die on. While some like Broadcast enabled streamers to clear their sound channel or improve visuals, sampling tech and hyper resolution tricks made demanding games a bit more performant (if ever), this fancyfier only gobbles resources while providing a picture that’s not only counter to what artists wanted to show, but just plain incomprehensible when seen in motion.

And it’s not like we can wait for DLSS6 to fix that. The graphics pipeline behind this technology is built to fail at everything but a still screenshot. But it would still trend as long as there would be CEOs and directors who don’t play their own games and can’t tell the difference, or there wouldn’t be enough bad press that is more probable.

  • fluxx@mander.xyz
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    17 days ago

    Jesus, this looks pretty bad. And the best parts are nowhere nearly good enough to justify the average, let alone the worst parts.