The Steam AI badge is specifically about gen-AI assets. A game that’s 100% vibe coded, but uses human art, doesn’t need the badge according to Steam rules.
And while AI assistance with code is common, gen-AI assets not so much.
DLSS is GenAI, but you get crucified if you don’t have it. At the same time if you report using it by applying the badge, you also get crucified. There is no widely liked game on Steam from the last five years that doesn’t have some genAI somewhere, unless they’re visibly small in scope. If you just build an Unreal or Unity sample project it’ll already have GenAI (assisted) fonts and (GenAI denoised) sound effects, and probably a lot more.
Somehow games have transported the “No VFX” Hollywood marketing.
Where does it say that? Their content survey details for when developers are meant to disclose AI usage simply refers to it as the use of AI in generating “content” which would cover code since the mechanical implementations etc are all “content”.
A 100% vibe coded game should be disclosing as AI pre-generated content.
We are aware that many modern game development environments have AI powered tools built into them. Efficiency gains through the use of these tools is not the focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players. This includes content such as artwork, sound, narrative, localization, etc.
What you linked is pretty clear to me. Tools and code are not “content”. That’s Valve’s intent.
So basically, even if it’s okay on release, it’ll never receive an update or bug fixes, because the “dev” literally has no idea what’s actually going on.
Just a hunch that vibe coders don’t have the patience to learn the fundamentals of how their project is actually working, let alone understand methods for fixing the back end or be good enough at using an LLM to try get it to do it well.
Some people would use vibe coding to learn, but “laziness” is a far common occurring adjective with vibe and coded projects require a lot of patience and knowing what’s going on.
The Steam AI badge is specifically about gen-AI assets. A game that’s 100% vibe coded, but uses human art, doesn’t need the badge according to Steam rules.
And while AI assistance with code is common, gen-AI assets not so much.
DLSS is GenAI, but you get crucified if you don’t have it. At the same time if you report using it by applying the badge, you also get crucified. There is no widely liked game on Steam from the last five years that doesn’t have some genAI somewhere, unless they’re visibly small in scope. If you just build an Unreal or Unity sample project it’ll already have GenAI (assisted) fonts and (GenAI denoised) sound effects, and probably a lot more.
Somehow games have transported the “No VFX” Hollywood marketing.
Where does it say that? Their content survey details for when developers are meant to disclose AI usage simply refers to it as the use of AI in generating “content” which would cover code since the mechanical implementations etc are all “content”.
A 100% vibe coded game should be disclosing as AI pre-generated content.
What you linked is pretty clear to me. Tools and code are not “content”. That’s Valve’s intent.
Oh, my… 100% vibe coded is excluded?!
So basically, even if it’s okay on release, it’ll never receive an update or bug fixes, because the “dev” literally has no idea what’s actually going on.
Or the alternative - it will receive updates and bug fixes
What does that have to do with AI?
Just a hunch that vibe coders don’t have the patience to learn the fundamentals of how their project is actually working, let alone understand methods for fixing the back end or be good enough at using an LLM to try get it to do it well.
Some people would use vibe coding to learn, but “laziness” is a far common occurring adjective with vibe and coded projects require a lot of patience and knowing what’s going on.