• Sabata@ani.social
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    6 hours ago

    This guy is why I don’t use Epic. Sore loser to dumb and corpo-coded to understand why he is losing.

    • Thatuserguy@lemmy.world
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      5 hours ago

      I use Epic! To claim my free weekly games and then immediately stop using the platform right after. They’ll never get an actual cent out of me

      • Sabata@ani.social
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        5 hours ago

        You fell for the bait. No amount of free games will get this shit heap worth using.

  • DdCno1@beehaw.org
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    8 hours ago

    This man is his own worst enemy. He’s one of those CEOs that used to have street cred (being of the core minds behind Unreal and the Unreal engine - in the trenches, not just as a “businessman”), but lost touch many years ago and is doing everything he can to ruin his reputation.

    Instead of enjoying his fame and Unreal/Fortnite fortune, he’s just endlessly whining and bickering. Despite having won the game engine wars against everyone, I don’t think he’ll ever get over the fact that Valve under Gabe Newell’s leadership not only came up with a better and more successful first person shooter franchise, but also a better and more successful digital distribution platform.

    • warm@kbin.earth
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      9 hours ago

      We used to pay clowns for entertainment, now we get it for free.

        • warm@kbin.earth
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          8 hours ago

          Hmm, but multi billion dollar companies all seem to be owned by clowns? I’d say it’s a requirement if anything.

  • a4ng3l@lemmy.world
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    6 hours ago

    Dude must not like food ratings and GMO transparency mentions I guess…

  • Waterpumpee@lemmus.org
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    10 hours ago

    I bet, apart from very few obscure 1 man indie games, every project has seen help by AI. To what extend might differ but that’s nowhere reflected. Either they lie or have that AI badge.

    • dev_null@lemmy.ml
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      9 hours ago

      The Steam AI badge is specifically about gen-AI assets. A game that’s 100% vibe coded, but uses human art, doesn’t need the badge according to Steam rules.

      And while AI assistance with code is common, gen-AI assets not so much.

      • Aria@lemmygrad.ml
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        8 hours ago

        DLSS is GenAI, but you get crucified if you don’t have it. At the same time if you report using it by applying the badge, you also get crucified. There is no widely liked game on Steam from the last five years that doesn’t have some genAI somewhere, unless they’re visibly small in scope. If you just build an Unreal or Unity sample project it’ll already have GenAI (assisted) fonts and (GenAI denoised) sound effects, and probably a lot more.

        Somehow games have transported the “No VFX” Hollywood marketing.

      • fartsparkles@lemmy.world
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        8 hours ago

        Where does it say that? Their content survey details for when developers are meant to disclose AI usage simply refers to it as the use of AI in generating “content” which would cover code since the mechanical implementations etc are all “content”.

        A 100% vibe coded game should be disclosing as AI pre-generated content.

        • dev_null@lemmy.ml
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          6 hours ago

          We are aware that many modern game development environments have AI powered tools built into them. Efficiency gains through the use of these tools is not the focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players. This includes content such as artwork, sound, narrative, localization, etc.

          What you linked is pretty clear to me. Tools and code are not “content”. That’s Valve’s intent.

      • saltesc@lemmy.world
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        9 hours ago

        Oh, my… 100% vibe coded is excluded?!

        So basically, even if it’s okay on release, it’ll never receive an update or bug fixes, because the “dev” literally has no idea what’s actually going on.

          • saltesc@lemmy.world
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            7 hours ago

            Just a hunch that vibe coders don’t have the patience to learn the fundamentals of how their project is actually working, let alone understand methods for fixing the back end or be good enough at using an LLM to try get it to do it well.

            Some people would use vibe coding to learn, but “laziness” is a far common occurring adjective with vibe and coded projects require a lot of patience and knowing what’s going on.

    • zikzak025@lemmy.world
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      10 hours ago

      Yep. I mean, any game running on Unreal Engine at this point would probably need to have that badge. So many games are also using various bits of middleware that have probably had AI contributions by now. And that’s just the technical side of it. Art and dialog are also seeing a lot of AI use these days.

      • dev_null@lemmy.ml
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        9 hours ago

        That’s incorrect. The Steam AI badge only concerns gen-AI assets, not code. So UE or middleware that was coded with AI doesn’t make the game need the badge at all. Whether you agree with that or not is another thing, but that’s the current Steam rules. AI disclosure is only for assets, not code.

        • zikzak025@lemmy.world
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          9 hours ago

          Then the badge is useless. I want to know that Claude didn’t hide an RCE vulnerability in my latest friendslop release.

    • saltesc@lemmy.world
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      9 hours ago

      Genuinely, it would be dumb not to. Especially solo or low dev count.

      I complete most of my code so the idea and structure is out there. Final phase of optimise and tidy up, LLM. Sometimes one or two things get pointed out, the other day like 15+. It was a complex job, I’d been at it for hours, my brain was fried. Plenty of stuff got ignored, but a few things were, “Oh my god I’m an idiot.” One of those days where you forget you did a thing a couple hours ago, then do it again but in a totally different way, making the old thing redundant, but it still churns… I do that a lot of I don’t have a plan and a checklist for it.