Don’t get me wrong, It won’t be hard for the big corporations or organisations. They can (probably won’t, because “profits”) hire artists, musicians, programmers, writers etc… And have them produce in-house.

But imagine a small content creator or indie game developer. There are only so many hours in a day, and not everybody can do everything. You might have someone that makes documentaries about animals, they need B-roll or background music maybe even art. Its perfectly normal for both established networks and content creators to use stock images and either CC music or licenced music.

I had a look around on a few of these, they don’t necessarily tag what is AI and not. For music some are clever enough to edit the meta data not always. I found a whole bunch of music that was clearly AI generated up for licencing on these sites.

Unfortunately same seems to be true for game assets. Also quite normal for indie developers to use bought assets. I mean there is a whole industry around it probably because if the game is being made by a single developer they might not have the talent or time to do, art coding, music, sound effects, animations and story. So what do they do? Probably go looking for assets. – Are these clearly labeled? Nope, but there can be hints like an account basically spamming huge asset packs on a non human scale. Sure could be a team, could be a very prolific artist.

  • Can a small actor reasonable be asked to ensure no AI in the entire chain in such a scenario?

  • Would a “no AI” disclaimer ever be trustworthy unless there is proof of work?

  • Is there a meaningful difference between music/art licencesed, that turns out to be AI generated and the content creator just generating it them selves?

I don’t have any good answers to this. Well the last one is probably either neutral or less bad if they just generate it them selves rather that paying someone for something they would have more agency in if they just generated it them selves.

I actually think that unless we want an armsrace we need to enforce origin tags like certain produce is required to have. How one would go about implementing that I don’t know. But as it is right now it will almost certainly only hurt actually artists even more if you can’t even really make the choice to buy humanly-produced art or even trust that you did.

  • TootSweet@lemmy.worldM
    link
    fedilink
    English
    arrow-up
    10
    ·
    22 hours ago

    So what do they do? Probably go looking for assets.

    I code. I have basically zero skill with Blender or whatever. But I want to make (3D) games. So I’m making a programming language for making game assets.

    I can write code. I just can’t stand going on a point-and-click adventure to make something like a 3D asset. So I’m working on a way to make (or for that matter edit) assets by writing code. I anticipate that broadening my ability to make games and mods and such.

    I think that’s an underserved niche: domain-specific programming languages for doing point-and-click-heavy workflows. I wonder if more availability of such tools would make more parts of game development more accessible to developers. I’d love a practically-useful language for making music and/or sound effects, for instance. I might write one some day, but I’ve only got so many hours in my life. Lol.

    Not that any of what I said above is a solution for what you’re bringing up. You’re not wrong that we’re already dealing with an onslaught of slop in the gaming industry and every other industry. I think the bubble will burst “soon” (whatever that means) and thereafter the flood should probably subside somewhat. But we’ll have to see to what degree it does or doesn’t.

    • foliumcreations@lemmy.worldOP
      link
      fedilink
      arrow-up
      1
      ·
      21 hours ago

      Not saying you are a unicum, not saying you aren’t but the fact that there seems to be quite the inustey for game assets lead me to believe that making your own tool for making 3d assets is probably quite rare. I applaud you for your efforts. I do think some artists out there probably would feel like that is somewhat similar though. Depending on what you mean by making a tool 3d art that isn’t a point and click adventure. I mean, if all you mean is parametric modelling then you already have that in open cad those can be exported to fbx and what not. Anyway not arguing against you just thinking out loud.

      • TootSweet@lemmy.worldM
        link
        fedilink
        English
        arrow-up
        1
        ·
        15 hours ago

        unicum

        Um… I.

        What? 😳

        (Lol. Seriously, though, I assume you mean “unicorn”, and I fully admit I’m exactly that.)

        making your own tool for making 3d assets is probably quite rare.

        Sure. My aim is that folks who want what I’m building don’t have to make their own tool because I already did, though. I’m fully capable of doing art with the right tools. But I can’t really (be arsed to, more than anything) make art with Blender.

        Depending on what you mean by making a tool 3d art that isn’t a point and click adventure.

        I mean I can make assets by writing code and running the program, no mouse-driven workflow involved.

        if all you mean is parametric modelling then you already have that in open cad

        You mean OpenSCAD?

        Yeah, that’s pretty much what I mean, except OpenSCAD doesn’t know what normals or textures or normal maps or rigging or morph targets or occlusion maps or baking or animations etc are. I think OpenSCAD also can’t make non-manifold shapes (that can be exported, I mean). Plus, if you have experience with OpenSCAD, can you imagine making a humanoid in it realistic enough to put in even a Morrowind mod?

  • Cricket [he/him]@lemmy.zip
    link
    fedilink
    English
    arrow-up
    2
    ·
    16 hours ago

    This is a really good point. AI has opened a Pandora’s box, multiple boxes even, and I don’t think it/they will ever be closed again. At least the confusion and noise that it generates seems like it will never go away. It will eventually become impossible to determine if something contains AI or not, if it isn’t already.

    Then there’s issue of someone running a local model trained on their own original content and then having AI crank out work in their style, which to me would seem to be even harder to spot.

  • KimLuff@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    1
    ·
    14 hours ago

    Quit FL studio because of this. I don’t use AI but that’s entirely in principle thanks to those fuckers.

    You’re not wrong that we don’t know if the assets are AI generated. I try to stick to assets I’ve made myself or found pre-AI audio generation. But it’s gotten absurd. I switched from FL to KORG gadget.

  • dumnezero@piefed.social
    link
    fedilink
    English
    arrow-up
    2
    ·
    19 hours ago

    When scamming and fakery are a big problem, then the fight is going to require transparency and traceability. 2D artists have already started on that front. We’ll eventually have more clear standards on how to achieve it.

    If they want to treat it as tokens, we can too. And that means showing the proof of work.

    I expect various rating agencies to arise to do the evaluation as a service, for convenience. This is already a thing in the art world.

  • hendrik@palaver.p3x.de
    link
    fedilink
    English
    arrow-up
    2
    ·
    22 hours ago

    In theory, they could just get Non-AI stuff from their suppliers and it wouldn’t be an issue. But then false labeling is very popular these days and a lot of people try to cheat and betray with the stupidest things like if they drew something themselves.

  • deeprlyeh@lemmus.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    21 hours ago

    Often overlooked is the fact you can make your own ML tools. This has been technology and knowledge that uas been around for decades.