Oh yeah. For example the game “Teardown” uses a software ray tracing for lighting. Most Minecraft shaders also do ray tracing I think…
Of course these are voxel based examples which are a lot easier on the processor. You need hardware ray tracing for high poly destructible structures and I have absolutely nothing against the technology.
I just don’t like how the technology is abused by studios to push out unoptimized games running at ~50 fps on 3090s
It is. Instead of hardware rt, it just uses a software implementation of ray tracing to run on all GPUs, as it does not need to do that much ray tracing. As a side note: Teardown has its own engine.
It also boils down the fact RTX GPUs were not that popular when the game was released