People who view in-game achievements and custom gear as status symbols or aren’t entertained by games in the same way as others. Some people’s enjoyment may come from “having” as much as “earning”.
Want a sweet bit of gear for your character that’s only available if you grind eight hours a day for a set week in November as part of a charity event? Need to do daily quests of missions for weeks on end to maintain your ranking? Can’t find time to sleep and finish timed events?
Different strokes, you know?
For me, I’m okay with not being elite, and letting those who have the time or drive to do extreme challenges have something unique. Then again as I’ve grown older I’ve come to resent games with massive time sinks that feel like a second job to me. I just want to relax a little. A game shouldn’t consume all my free time just for me to make meaningful progress. But I’m not going to say those who enjoy huge grinds are wrong.
But for others, they may feel left out or cheated when real life commitments limit their ability to do these things and I’m not going to tell that’s invalid. It’s just games, and if they want to pay for AI to get a special hat for their character, that’s fine by me.
EDIT: I will say, for co-op and competitive games, this would annoy the shit out of me, regardless of the AI being good or bad. But then again, I don’t really enjoy anything that’s online only with a ranking system or forced co-op these days, largely because of vast numbers of people who seem to take them far, far too seriously for my tastes, so that’s going to be something I don’t worry much about. To each their own, you know? But I get why it would be a pain.
Dumb. Why are you gonna play a game if AI is going to do it for you?
Kind of defeats the purpose of the word “play”.
“This section is annoying, I died 10 times already, Copilot please win the fight for me so I can continue having fun in the next part.”
I guess something like that?
People who view in-game achievements and custom gear as status symbols or aren’t entertained by games in the same way as others. Some people’s enjoyment may come from “having” as much as “earning”.
Want a sweet bit of gear for your character that’s only available if you grind eight hours a day for a set week in November as part of a charity event? Need to do daily quests of missions for weeks on end to maintain your ranking? Can’t find time to sleep and finish timed events?
Different strokes, you know?
For me, I’m okay with not being elite, and letting those who have the time or drive to do extreme challenges have something unique. Then again as I’ve grown older I’ve come to resent games with massive time sinks that feel like a second job to me. I just want to relax a little. A game shouldn’t consume all my free time just for me to make meaningful progress. But I’m not going to say those who enjoy huge grinds are wrong.
But for others, they may feel left out or cheated when real life commitments limit their ability to do these things and I’m not going to tell that’s invalid. It’s just games, and if they want to pay for AI to get a special hat for their character, that’s fine by me.
EDIT: I will say, for co-op and competitive games, this would annoy the shit out of me, regardless of the AI being good or bad. But then again, I don’t really enjoy anything that’s online only with a ranking system or forced co-op these days, largely because of vast numbers of people who seem to take them far, far too seriously for my tastes, so that’s going to be something I don’t worry much about. To each their own, you know? But I get why it would be a pain.