• null@lemmy.org
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    14 hours ago

    This is my primary critique of female protagonist h-games that lock all their h-content behind failure states like losing combat. It puts the hentai at odds with the gameplay.

  • RandomStickman@fedia.io
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    16 hours ago

    Unironically this is my first thought when I really learnt the rules of drinking games. I thought “people like to drink but you drink when you lose???”

    Yes I am great at parties why do you ask?

    • makeshiftreaper@lemmy.world
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      16 hours ago

      That’s why I like drinking games that punish the winner, it’s a self balancing effect! In college we used to do fighting game nights and winner kept playing and did a shot. Pretty quickly everyone got to a similar skill level

      • ashenone@lemmy.ml
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        15 hours ago

        We did something similar with smash brothers in college, and once we got too drunk to play we would pick NPCs to fight and bet shots on them

        • ComicalMayhem@lemmy.world
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          9 hours ago

          Unfortunately I have a friend who gets a Smash Bros buff from being drunk. It’s crazy, I watched him get 3 stocked, take 3 shots, and then not lose a single life round after round.

    • lime!@feddit.nu
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      16 hours ago

      that’s how you know whether it’s an american or european drinking game. my theory is that it’s a religion thing

    • Passerby6497@lemmy.world
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      15 hours ago

      Yeah, this ends up with one person getting progressively more wasted as the night goes on while the others are barely buzzed. I watched it happen to people many times while I was in college

  • blockheadjt@sh.itjust.works
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    13 hours ago

    So clearly we need more games where the sex scenes are a reward for playing correctly, and making mistakes results in less exciting events

  • GalacticSushi@lemmy.blahaj.zone
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    16 hours ago

    Yeah but eventually you need to progress in order to unlock new scenarios that can be failed, therefore unlocking new “bad” endings.

    • Tiresia@slrpnk.net
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      13 hours ago

      Honestly, the ludonarrative parallels to the experience of a sub are impeccable. The label of “failure” is a reward in-and-of itself and tying it to the actual game experience of failure fills the same role as pain or bondage in BDSM. Yet, like a comic artist needing to learn how to draw well in order to be able to draw “messily” well, a sub has to learn how to navigate their sexual life with skill so they can learn to “fail” in new and more hot ways. The player enjoys their liberty and “competence” all the more knowing that at any point the game designer can yank the chain and make them eat dirt.