• Hazzard@lemmy.zip
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      11 hours ago

      It’s uh… the most handholding I’ve seen in a title ever. Not only does the game have the usual white paint and leading voice lines, it also has an always on, can’t be disabled “scent trail” leading you along the right path. The game’s hidden challenges have even larger purple trails. If you follow the purple trail to a challenge, they’ll put a damn waypoint on the scent trail in addition to the purple trail. All this in a linear game with only one path.

      And honestly I’m just scratching the surface, it’s a shocking new low in how badly modern games hold your hand, which is in stark contrast to its “mature adult game for adults” marketing. I recommend looking up some reviews to see just how wild this is, SkillUp’s is particularly entertaining.

      • Grandwolf319@sh.itjust.works
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        10 hours ago

        it also has an always on, can’t be disabled “scent trail” leading you along the right path.

        That’s honestly my top desired feature from modern games, that and save anywhere.

        I might be the problem, sorry guys.

      • ryper@lemmy.ca
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        10 hours ago

        it’s a shocking new low in how badly modern games hold your hand, which is in stark contrast to its “mature adult game for adults” marketing

        Maybe they’re assuming adults have limited time for games and don’t want to spend it figuring stuff out.

        • Hazzard@lemmy.zip
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          11 hours ago

          Normally you’d have a point. But I’d seriously recommend looking up a review before taking a defensive stance on this one.

          Honestly, I’d say they’re wasting your time with “exploration” at all, if they’re going to be this aggressive about giving it away. There’s no joy in solving a puzzle when you’re told the answer before you can even think about it. The puzzle is simply wasting your precious time. There’s no joy in “looking” for something that gives away its hiding spot with massive sonar and loud noises as soon as you enter the room. You’re just doing chores.

          They could’ve made a shorter action game with a good story, or they could’ve at least made this stuff optional and given the player agency, and then we wouldn’t even be talking about the game, but they opted instead to utterly waste your time on padding with no substance, and to insult your intelligence.

        • heavy@sh.itjust.works
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          10 hours ago

          This was my big problem with Doom TDA. Felt like I was being led around like a lost child. Even secrets were like, obviously there and had paths leading to them. The combat was fine, if not a little tedious with the patented “shield doesn’t take damage” enemies. Felt like a slog, honestly.

          • Zarobi@aussie.zone
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            6 hours ago

            Aww man, one of my favourite parts of original Doom games was looking for secrets. The Dark Ages is on my playlist since it was on sale a while ago. I found the secrets even in Eternal to be extremely obvious… like just turn a corner and the “secret” is right there in plain view

            • heavy@sh.itjust.works
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              5 hours ago

              It’s one of those latent trends where it’s not a “bad” game fundamentally, but rather it feels kinda soulless, and not really like doom as it was originally intended.

              It’s fine if you catch it on sale, IMO, but don’t expect exploration, puzzle solving or labryinth stuff.