• rumba@lemmy.zip
    link
    fedilink
    English
    arrow-up
    54
    ·
    8 hours ago

    We celebrated the downfall of Flash because every other week, some horrible vulnerability was found. And because of the ease of distribution in games, it was super easy to jack people’s computers.

    What killed the prevalence of all these wonderful free games was developers’ ability to make money on Steam and Roblox.

    • GamingChairModel@lemmy.world
      link
      fedilink
      arrow-up
      8
      ·
      4 hours ago

      Plus those of us on Linux desktops didn’t love the workarounds we had to do with gnash or whatever. The rise of the mobile device cemented the need to have open web standards not tied to proprietary formats and proprietary software.

    • UnderpantsWeevil@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      8 hours ago

      A bunch of the original flash games just got straight ported to Steam (or the various Apple/Google Play stores).

      You can buy them for a few bucks and play them to your heart’s desire. Or find pirated copies and sideload them.

    • brucethemoose@lemmy.world
      link
      fedilink
      arrow-up
      4
      arrow-down
      6
      ·
      edit-2
      7 hours ago

      was developers’ ability to make money on Steam and Roblox.

      And Valve/Apple/Google getting a 30% kickback.

      They are absolutely fine with all the garbage because it buys them many, many megayachts. Newgrounds, Kongregate, Addictivegames and all those flash websites did not get megayachts.

      was developers’ ability to make money on Steam and Roblox.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
    link
    fedilink
    English
    arrow-up
    41
    arrow-down
    1
    ·
    edit-2
    8 hours ago

    Nothing except for the use of Flash has changed… There are still tons of free to play games without MTX or other greedy bullshit made by passionate people, and just like back in the day, 90% of them are straight doodoo.

    FFS, Newgrounds is still around and gets new stuff posted daily. Anon should leave 4chan and check out the rest of the internet.

  • Meron35@lemmy.world
    link
    fedilink
    arrow-up
    44
    arrow-down
    4
    ·
    11 hours ago

    It never died though? The Devs just pivoted to different platforms. Itch, Newgrounds, and even the major app stores have endless content from indie devs.

    Flash games were just never mainstream enough. And let’s not forget that the most popular flash games were those shitty FB games, like FarmVille and Candy Crush, or that the shitty mobile games all started off as clones/ports of already popular flash games, like Angry Birds/Crush the Castle.

  • captainlezbian@lemmy.world
    link
    fedilink
    arrow-up
    89
    ·
    13 hours ago

    We absolutely didn’t celebrate its downfall. Flash had issues, but the culture of flash games was awesome.

    That said, indie games are way better these days

    • Owl@mander.xyz
      link
      fedilink
      arrow-up
      14
      arrow-down
      15
      ·
      12 hours ago

      That said, indie games are way better these days

      They all seem to be the same boring stardew valley/dead cells/anyotherauccessfullindiegame clones with pretty pixelart and too much time e commitment needed

      • procapra@lemmy.ml
        link
        fedilink
        arrow-up
        10
        ·
        8 hours ago

        As if flash games weren’t 75% dressup games, tower defense, and shit platformers. We still got plenty of that slop don’t worry, we just have other kinds of slop to go with it.

        • TheSeveralJourneysOfReemus@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          8 hours ago

          I remember a horrible tower defence with dinos and ugly towers, maps and really strange upgrade designs. Rated one star on some old flash games website.

          However absolute masterpieces like fancy pants man are forever good.

          • Owl@mander.xyz
            link
            fedilink
            arrow-up
            1
            ·
            1 hour ago

            The game you are talking about is Age of War and is arguably one of the most well known and beloved flash games ever. It might just not have clicked with you but I have very fond memories of it and find it to be more enjoyable than most recent releases as you could just launch a game, play a bit and be done with it, no toxic mechanics, no forced wait, no super extensive (and kinda boring) content.

      • Samskara@sh.itjust.works
        link
        fedilink
        arrow-up
        15
        ·
        10 hours ago

        There are lots of other games as well. Let me recommend a couple:

        • What remains of Edith Finch
        • A short hike
        • Outer Wilds
        • Disco Elysium
        • Feather
        • Gris
        • Journey of the broken circle
        • Sayonara Wild Hearts
        • Untitled Goose Game
        • a dark room
      • UnderpantsWeevil@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        7 hours ago

        They definitely skew to the pixel games and the rogue-likes, due to the limitations of a cell phone interface. But Idk if I’d call stardew valley boring.

        I had a lot of fun with Slay the Spire and Balatro. There’s a bunch of indie board games that are on mobile as well, Root being one of my favorites. And then there’s all the digital CCGs (basically the only way I play MtG anymore is on mobile).

        I would say the bigger problem with finding good indie games is the nightmarish volume of bad games (both indie and otherwise) that crowd out everything in the marketplace. I learn about the ones I like through word of mouth. Anything I just randomly install and fool around with, I inevitably hate.

        • Owl@mander.xyz
          link
          fedilink
          arrow-up
          1
          ·
          1 hour ago

          Idk if I’d call stardew valley boring.

          Oh stardew wasn’t (ok, the start of year one, maybe)

          finding good indie games is the nightmarish volume of bad games (both indie and otherwise)

          Yeah, that seems to be the issue. It became so easy to make games (and now even more with vibe-coding) that the market is flooded, often with clones.

      • mnemonicmonkeys@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        10 hours ago

        There was a lot of lazy copies with flash games too. And that’s not unique for indie games or even video games. Every form of media has people copying what’s already successful

        • UnderpantsWeevil@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 hours ago

          Some of the best games are copies of earlier games that flopped, because they were poorly implemented or lacked good marketing or were just ahead of their time.

      • captainlezbian@lemmy.world
        link
        fedilink
        arrow-up
        8
        ·
        12 hours ago

        Yeah there’s a lot of copycats, though even within that there’s some great stuff. My wife has been loving fields of mistria. But also I’m currently playing slay the spire 2 and loving it. You’ve got games like cult of the lamb, Rogue Legacy (1&2), every supergiant game, Cassette Beasts, and less well known ones like Song of the Deep. Flash games were their own thing and it was awesome, but with limited time for games these days I’d rather be playing modern indie games. But I understand why some people would feel the opposite

  • RagingRobot@lemmy.world
    link
    fedilink
    arrow-up
    5
    ·
    8 hours ago

    I was working as a flash developer when they killed it. I was definitely not on board haha. I had to pivot my whole career but I learned such a valuable lesson.

    Flash was the tool that really made programming click for me. It was easy to pick up but hard to master and I spent so much time learning how to write all kinds of code patterns

  • DupaCycki@lemmy.world
    link
    fedilink
    arrow-up
    3
    ·
    7 hours ago

    I don’t know if people working at Artix are passionate, but I definitely wouldn’t call their games ‘free with no microtransactions’.

  • antsu@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    52
    arrow-down
    1
    ·
    edit-2
    14 hours ago

    However, consider: if Flash was still popular, by this point Adobe would have enshittified it to hell and back to milk its customers. It would no longer be the thing you miss.

    • frog@feddit.uk
      link
      fedilink
      arrow-up
      3
      ·
      8 hours ago

      Thry would probably jack up the license fee for devs, force everyone to use a shitty app store and when enough users are on the app store, start charging to use the app store.

  • rozodru@piefed.world
    link
    fedilink
    English
    arrow-up
    17
    ·
    13 hours ago

    yeah it was fine to play games on or see neat websites but it was absolute garbage to build and maintain with.

    fresh out of college one of my first jobs was a web master for an ad agency whose site was purely built in flash/actionscript. It was the absolute worst to update. I hated it. I was one of those that celebrated flash and actionscripts downfall.

  • Alaknár@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    33
    arrow-down
    6
    ·
    14 hours ago

    People who have no clue what they’re talking about be like:

    I mean, seriously… Celebrating FLASH of all things? And complaining that there are no more free amateur games? MF, never heard of Unity? Godot? O3DE? Defold? GDevelop? OGRE? renpy? pygame? stride?

    The worst of these still being infinitely better than Flash. And then you can publish your work at Itch.io.

    • Visstix@lemmy.world
      link
      fedilink
      arrow-up
      21
      ·
      13 hours ago

      I think they are just celebrating the era. The Internet was completely different then. A lot of those flash games later turned into microtransation shit as well on new engines.

      • Alaknár@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        12 hours ago

        Yeah, it’s just unsubstantiated “looking back through rose tinted glasses” kind of thing.

      • Trainguyrom@reddthat.com
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        11 hours ago

        Only the ones that had enough staying power to be turned into microtransaction shit on new engines. Remember how many horrendously grotesque and edgy games there were for no point other than to be horrendously grotesque and edgy? Sure we have some of those now but scrolling Steam or Itch it isn’t a constant stream of edgelord suicide simulators or whatnot

    • tetris11@feddit.uk
      link
      fedilink
      English
      arrow-up
      3
      ·
      13 hours ago

      itch is full of low quality generic slop made by restrictive game engines. A few good games. A few.

    • Mwa@thelemmy.club
      link
      fedilink
      English
      arrow-up
      2
      ·
      13 hours ago

      Web Assembly will always be better then Flash(the Engines you mentioned turns the code into Web Assembly)

  • 58008@lemmy.world
    link
    fedilink
    English
    arrow-up
    76
    ·
    17 hours ago

    You can still do this. There’re loads of free and basic (i.e. easy-to-learn) game engines and you can make games of much better quality with the same effort. itch.io is full of free games made by amateurs.

    When people celebrate the downfall of Flash, it’s not because of the games. It’s because the entire internet was replete with unnecessary Flash-heavy bullshit that required constantly updating your browser’s Flash plugins (and all browsers had their own version you had to install and update), and how it was completely unsuited to any sort of UI/UX (e.g. you couldn’t even copy and paste text in Flash pages most of the time). And all that is to say nothing of the gaping goatse of a security hole that it was.

    It was cancer. Just because the cancer got you down to your goal weight, it doesn’t mean you should lament the success of your chemotherapy.