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Screenshot of a tumblr post by greatlordfluffernutter:

AAA Games: We’ve created a massive open world 500x larger than our previous game with a grand total of two (2) sidequests that have been copy-pasted all over the map. That way, you have many different ways to climb a tower to find where to shoot stealth mechanics base building zombies buy the tarnished pass today!

Steam Indie Games: We had the great idea of taking Sekiro’s combat system and making into a rhythm game! We then decided to make it a roguelike deckbuilder so we wouldn’t have to design a progression system or level layouts and the player can just reset runs until the game becomes good via monkeys and typewriters.

Itch.io Games: I made a 2 hour long game about the trauma of growing up as a closeted trans girl presented via metaphor of being a stowaway on a 25th century cargo ship delivering goods between Hong Kong and The Greater Empire of Americana. It’s also a roguelike deckbuilder.

  • 9point6@lemmy.world
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    7 hours ago

    I miss the era of pixel art platformers with a cliff face for a difficulty progression curve (also 50-50 chance of being a roguelike)

    Oh also another current theme of: Vampire Survivors, but with a vaguely different theme

      • NotASharkInAManSuit@lemmy.world
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        4 hours ago

        Not the original commenter, but the Gunvolt/Luminous Avenger Ix games are ones I keep going back to. Very Mega-Man inspired with some lite stats and leveling. I especially enjoyed the first Luminous Avenger Ix game, bullet dashing into as many enemies as possible while playing the floor is lava is a lot of fun.